|
| Home | Forum | Search |
| Career & Money | Health | Parenting | Personal Growth | Relationships | Religion |
The Psychology of Avatars and Graphical Space
(Page 7 of 53) Visual chat is a simple way to describe them, although they have gone by a variety of other names, such as multimedia chat, GMUKS (graphical multi-user konversations), and “habitats,” a term coined by Randy Farmer, the first to invent them. They are something of a cross between a MOO and a traditional chat room. As social environments, they are unique in that they are graphical. Rather than limiting users to text-only communications, as in most chat rooms, multimedia programs add a visual dimension that creates the illusion of movement, space, and physicality. It allows people to express their identity VISUALLY, rather than just through written words. The result is a whole new realm for self-expression and social interaction with subtleties and complexities not seen in text-only chat rooms. One excellent example of a multimedia environment is the client/server program called the “Palace.” There are basically two visual components to this environment. The first is the backdrop or “room” in which people interact with each other. There are hundreds of Palace sites located across the internet, many with their own unique graphical themes for the collection of rooms that make up the site (e.g., a bowling alley, a futuristic Cybertown, a haunted house, etc.). The oldest and one of the most populated sites is the “Main Mansion” (or simply “Main”) which has consisted of approximately 30 rooms, including a bar, a game room, bedrooms, a study, a beach, a moor, and several surrealistic scenes, such as the orbit of an alien planet and an underground cave that looks like Hades. Users can move freely within and between the rooms. Like characters in comic strips, you communicate with others via typed text that appears in balloons that pop out from your head or body. Head? Body? This is the second visual feature of Palace: “avatars” or “props.” Although these words often are used interchangeably, there is a slight distinction in the minds' of some users. Avatars refer to pictures, drawings, or icons that users choose to represent themselves. Props are objects that users may add to their avatars (say, a hat or cigar) or place into the Palace room or give to another person (say, a glass of beer or a bouquet of flowers). In this article, I will use the terms interchangeably. Inspired by Scott McCloud's concept of “masking” in comics, Jim Bumgardner, the creator of Palace, believed that avatars enable people to maintain partial anonymity - which allows them to loosen up a bit. It's like going to a masquerade party. Seated behind their masks, people feel more free to say and do what they please. No doubt, the avatar-driven lifestyle at the Palace sets up a self-selection process that determines which users decide to stay, and in some cases almost LIVE there. People who love graphics - and especially those who love costumes and masks - often make Palace their home away from home. This anonymity is very different than that found in text-only chat environments, where only the name you have chosen publicizes your online identity. At the Palace, you also have a costume. Wearing a costume at a real-life party does indeed filter out many of the physical features of your identity. You are somewhat “anonymous.” But the costume also symbolically highlights aspects of who you are. It amplifies one of your interests, some facet of your personality or lifestyle, or something you wish for. As we will see, the same is true of avatars in a multimedia community. In this chapter, I will focus mostly on avatars at the Main Mansion Palace site which is maintained by Electric Communities (“EC”), the company that now owns and develops the Palace software. However, much of this discussion applies to avatars at many other sites and to multimedia chat communities in general. "Avs," as Palace members affectionately call them, fall into two overall categories. The first are the standard set of "smileys" that come with the Palace program . Inspired by ASCII smileys, these faces are available to all users. They come in a set that displays basic human emotions and behavioral signals - happy, sad, angry, winking, sleeping/bored, blushing, head-nodding, head-shaking. The user also can change the color of the face or add to it one or more props, such as hats, wigs, scarfs, devil horns, a halo, a glass of beer, a bicycle, etc. Because the faces and props can be mixed and matched, users have at their disposal an almost infinite array of combinations to express themselves. Want to drink a beer and smile? Do it! Want to poke at someone who irritates you. Put on that frown and pitchfork! As such, the standard set of avs are designed very cleverly and offer a wide range of behavioral and emotional expression. Because you quickly can shift among a variety of facial gestures to convey your emotional state, one member, Heyoka, told me these smileys are her avatars of choice. She is the exception rather than the rule. Most longstanding members of Palace rarely use them. In fact, some of them HATE the smileys. "They're dorky," one member told me, "I wouldn't be caught dead wearing those tennis balls." On one level, his perception is inaccurate because the standard smileys and props are quite clever and artistic. On another level, though, he quite accurately touches on a pervasive attitude among many Palace members. The standard avs are associated with newbies, whom some consider a lower class in the Palace population. They are fresh arrivals who do not understand the Palace culture and have not yet established their identity and status in it. In the early days of Palace, new users who had not registered their software (i.e., paid for it) were restricted to using only the standard avs and props. They did not have the power create their OWN customized avatars, which is tantamount to establishing your own unique identity among a horde of avatars. Even for users who have that power, failing to create and display your own personal avs is taken as a sign that you don't know how to. The bottom line: to wear a standard smiley is to look like a newbie. This leads to the second major category of avatars - those created by the members themselves. This is the key to what is perhaps the most fascinating aspect of the Palace. Visually, you can be anything you want. Only your graphics skills and imagination limit you. Early in the development of Palace, Bumgardner noticed that people highly preferred the custom faces over the more anonymous smileys. In cyberspace, most people don't want to be totally anonymous. But they DO like control over how their identity is expressed.... They like it a lot. Hang out at the Palace for any length of time and a seemingly endless parade of avs of all shapes, colors, and styles pass before your eyes. Visit the Palace everyday, and within a few weeks your prop file (where the client program automatically stores any new image it encounters) can blossom to 10, 20, 30 megs (fortunately, there is an option to purge this file). What kinds of avatars do members create for themselves? Some are pictures or icons borrowed from internet archives, scanned from hardcopy, or taken from other digital sources. Users might edit or combine these pictures according to their particular tastes. Some artistic members create props from scratch, although this is a fairly rare - and envious - skill. The technical and artistic ability one demonstrates through personal avs is an important source of self-esteem and social status. We social scientists love to categorize the phenomena we study. So allow me to indulge my professional inclinations. One way to categorize avs would be to use well-known personality types as a guideline - for example, McWilliams (1994) system for psychoanalytic diagnosis. Although these types described by McWilliams are for clinical diagnosis, when translated to a non-pathological dimension, they also are very useful in categorizing "normal" personalities. The theme, characteristics, or interpersonal impact of an avatar may be closely associated with one of these specific types. Narcissistic - themes of power, status, perfection, grandiosity; draws for admiration and praise; feelings of being "special" and "privileged" Schizoid - themes of interpersonal detachment and indifference, perhaps combined with evidence of abstract or intellectual thinking; little evidence of warmth and tenderness; the "loner" themes Paranoid - distrust, isolation, hypervigilance, blaming or finding fault with others; cold, humorless, argumentative characteristics Depressive - gloom, darkness, loss, low self-esteeem Manic - energtic, grandiose, impulsive Masochistic - self-destructive, themes revolving around the "bad self" or "woe is me" Obsessive/compulsive - seriouis, formal; themes of control and perfection; shows evidence of a concern about details and rules Psychopathic - antisocial, violates rules; little evidence of shame or guilt; takes advantage of others; possible superficial friendliness or charm Histrionic - attention-seeking and seductive in flavor, dramatic, emotional, vain; themes involving dependency Schizotypal - themes of being aloof, indifferent; evidence of magical thinking or superstitious beliefs; peculiar characteristics Another simpler approach to categorizing avatars would be to group them according to more general visual types. Here I'll outline several different categories of custom avatars. By no means is this list definitive or exhaustive. There are many ways to slice a pie. I've chosen these categories partly because some of them are fairly obvious, and partly because each one conveys interesting psychological and social themes - themes that, in some cases, overlap with the personality types described above. Animal Avatars Animal avatars are some of the most popular at the Palace. Some people come as their pets. Because animals symbolize certain traits or attributes in myth as well as popular culture (e.g., strength, loyalty, grace, independence, cunning, transcendence), the animal chosen for an avatar probably bears psychological significance to the person - perhaps representing some real aspect of his or her identity, or some characteristic admired by the person. Thinking in the tradition of the Native American, we might even regard an animal avatar as being an individuals "totem" - i.e., a symbol of one's essential nature or potential. Cartoon Avatars When Bumgardner designed the Palace, he specifically choose a "cartoony" atmosphere. For example, the balloons that pop out from one's head when speaking is a carry over from the world of comic strips. Bumgardner felt that people would readily identify with this atmosphere and find it intuitively easy to use. The cartoony ambience also fosters a playful regression among users. Bumgardner wanted people to feel like they were "getting away with something" - which surely is a familiar theme in comic strip plots. As a result, it's no surprise that cartoon props proliferate at the Palace. While younger users (adolescents) may be more inclined to don cartoon costumes, older members frequently use them as well. The psychological significance of the cartoon character probably affects the choice made by the user. People select characters with whom they identify or admire. Some cartoon characters have very specific cultural significance and may even represent archetypal personality types (e.g., Bugs Bunny as the confident trickster; Aladdin's genie as the powerful but benevolent friend). Rather than relying on childhood cartoon figures, some adults wear cartoon avs of a more sophisticated style - some of these classified as "anime." The psychological tone of these avs tend to be more seductive, whimsical, or mysterious. Celebrity Avatars Celebrity avatars tend to follow trends in popular culture. And like items in popular culture, they may quickly become epidemic and then disappear. There may be a variety of motives behind the use of these avs. People may use them to express personality traits or social issues that are associated with the celebrity's image (sensuality, intelligence, power, corruption, rebellion, etc.). The user may identify with, desire, or be poking fun at these attributes. They may hope to bolster their self-esteem and identity by establishing their connection to the celebrity. They may simply wish to display a knowledge of current events in pop culture. Celebrity avs also advertise one's specific interests in entertainment in order to find like-minded users: "Hey, I like Seinfeld! Anyone else out there like Seinfeld?" Evil Avatars Everyone has a dark or "evil" side to his or her personality. The definition of "evil" varies from person to person, although usually it has something to do with malicious, aggressive fantasies and/or feelings of guilt. Note how many Halloween costumes fit this category. As a form of sublimation, evil costumes allow people to safely - and even creatively - express their dark side. While some members may wear an evil av as their facade for the evening (which may reflect their mood at the time), others may "flash" it as a momentary cue to others. Mess with wizards, for example, and they may flash their evil av as a warning that they're getting annoyed and may pin, gag, or kill you. On one occasion, I witnessed a male come on to an attractive female member wearing a real face prop. When her attempts to brush him off failed, she flashed a nefarious looking skull at him. He quickly backed off. Some people may use evil or aggressive avatars as a way (consciously or unconsciously) to alienate or "put off" other people. This might indicate their anxiety about intimacy and being vulnerable.
Tags: Internet Psychology About the Author John Suler, Ph.D. is Professor of Psychology at Rider University. This article comes from his online hypertext book The Psychology of Cyberspace which describes his ongoing research on how individuals and groups behave in cyberspace. His work has been reported by national and international media, including The New York Times, The Washington Post, the BBC, and CNN. www.rider.edu/~suler/psycyber/ More by John Suler, Ph.D. |
| ||||||||
|
© 2009 eNotAlone.com | |||||||||