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The Online Disinhibition Effect, Part 2
It's All in My Head (solipsistic introjection) Absent f2f cues combined with text communication can have an interesting effect on people. Sometimes they feel that their mind has merged with the mind of the online companion. Reading another person's message might be experienced as a voice within one's head, as if that person magically has been inserted or “introjected” into one's psyche. Of course, we may not know what the other person's voice actually sounds like, so in our head we assign a voice to that companion. In fact, consciously or unconsciously, we may even assign a visual image to what we think that person looks like and how that person behaves. The online companion now becomes a character within our intrapsychic world, a character that is shaped partly by how the person actually presents him or herself via text communication, but also by our expectations, wishes, and needs. Because the person may even remind us of other people we know, we fill in the image of that character with memories of those other acquaintances. As the character now becomes more elaborate and “real” within our minds, we may start to think, perhaps without being fully aware of it, that the typed-text conversation is all taking place within our heads, as if it's a dialogue between us and this character in our imagination - even as if we are authors typing out a play or a novel. Actually, even when it doesn't involve online relationships, many people carry on these kinds of conversations in their imagination throughout the day. People fantasize about flirting, arguing with a boss, or very honestly confronting a friend about what they feel. In their imagination, where it's safe, people feel free to say and do all sorts of things that they wouldn't in reality. At that moment, reality IS one's imagination. Online text communication can become the psychological tapestry in which a person's mind weaves these fantasy role plays, usually unconsciously and with considerable disinhibition. All of cyberspace is a stage and we are merely players. When reading another's message, it's also possible that you “hear” that person's words using your own voice. We may be subvocalizing as we read, thereby projecting the sound of our voice into the other person's message. Perhaps unconsciously, it feels as if I am talking to/with myself. When we talk to ourselves, we are willing to say all sorts of things that we wouldn't say to others! It's Just a Game (dissociation) If we combine solipsistic introjection with the escapability of cyberspace, we get a slightly different force that magnifies disinhibition. People may feel that the imaginary characters they “created” exist in a different space, that one's online persona along with the online others live in an make-believe dimension, separate and apart from the demands and responsibilities of the real world. They split or “dissociate” online fiction from offline fact. Emily Finch, an author and criminal lawyer studying identity theft in cyberspace, has suggested that some people see their online life as a kind of game with rules and norms that don't apply to everyday living (pers. comm., 2002). Once they turn off the computer and return to their daily routine, they believe they can leave that game and their game-identity behind. Why should they be held responsible for what happens in that make-believe play world that has nothing to do with reality? After all, it isn't that different than blasting away at your pals in a shoot-em up video game... or so some people might think, perhaps unconsciously. We're Equals (neutralizing of status) While online a person's status in the in-person world may not be known to others and it may not have as much impact as it does in the in-person world. If people can't see you or your surroundings, they don't know if you are the president of a major corporation sitting in your expensive office, or some “ordinary” person lounging around at home in front of the computer. Even if people do know something about your offline status and power, that elevated position may have little bearing on your online presence and influence. In most cases, everyone on the internet has an equal opportunity to voice him or herself. Everyone - regardless of status, wealth, race, gender, etc. - starts off on a level playing field. Although one's status in the outside world ultimately may have some impact on one's powers in cyberspace, what mostly determines your influence on others is your skill in communicating (including writing skills), your persistence, the quality of your ideas, and your technical know-how. People are reluctant to say what they really think as they stand before an authority figure. A fear of disapproval and punishment from on high dampens the spirit. But online, in what feels like a peer relationship - with the appearances of “authority” minimized - people are much more willing to speak out or misbehave. Interaction Effects Of course, the online disinhibition effect is not the only factor that determines how much people open up or act out in cyberspace. The strength of underlying feelings, needs, and drive level has a big influence on how people behave. Personalities also vary greatly in the strength of defense mechanisms and tendencies towards inhibition or expression. People with histrionic styles tend to be very open and emotional. Compulsive people are more restrained. The online disinhibition effect will interact with these personality variables, in some cases resulting in a small deviation from the person's baseline (offline) behavior, while in other cases causing dramatic changes.
Tags: Internet Psychology About the Author
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